PM3.02 - Meta Knight - Subaction - SpecialAirLwEnd

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Stats

IASA: None
Subaction Index: 0x1e1

Scripts

Main

  1. if (not(BoolIsTrue LongtermAccessBool (0x72)))
    1. BoolVariableSetTrue { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  2. FrameSpeedModifier { multiplier: 2.5, unk: 0 }
  3. LedgeGrabEnable(EnableInFrontAndBehind)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. AsyncWait(2.0)
  6. DisableMovement(DisableVertical)
  7. BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
  8. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  9. BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
  10. AsyncWait(5.0)
  11. UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(1)] }
  12. AsyncWait(7.5)
  13. if ((InternalConstantInt(ControlStickXAxisRelativeReverse) GreaterThanOrEqual scalar(0.1)))
    1. UnknownEvent { namespace: 0x20, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 43029 }), Bool(false)] }
    2. ReverseDirection
  14. AsyncWait(10.0)
  15. UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(2)] }
  16. SetAirGround(0)

GFX

  1. Goto(SpecialLwEnd GFX 0x100c8)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(813)

Other

  1. UnknownEvent { namespace: 0xb, code: 0x2, unk1: 0x0, arguments: [Bool(true)] }
  2. ModelChanger { reference: 1, switch_index: 2, bone_group_index: 2 }
  3. ArticleVisibility { article_id: 0, visibility: true }
  4. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(8)] }